Here’s another interactive music video game, this time using a psychedelic environment which the user has to explore in order to find a hidden space church. In an interview for NoPainInPop,  musician and director Lionel Williams describes the project as: “It’s meant to be explored as a generative process – in other words you create the visuals by wandering throughout. Certain objects have sounds that emanate out of them (rainforest sounds in the jungle, ambient drones out of celestial tree disks, low drones out of the ending chalice) which are in congruency with the actual song. If you can make into a close proximity to those objects during the duration of the song, in a sense you can jam with it. It’s supposed to allow navigation into a visual and sonic improvisational world.” Lionel was also quite generous to make a walk-through video for experiencing the game, together with providing additional instructions on his website.

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    Interactive

    title:

    Stellarscope

    artist:

    Vinyl Williams

    director:

    Lionel Williams & Nikita Arefkia

    vinylwilliams.com


     


    Stellarscope

    Here’s another interactive music video game, this time using a psychedelic environment which the user has to explore in order to find a hidden space church.

    In an interview for NoPainInPop,  musician and director Lionel Williams describes the project as: “It’s meant to be explored as a generative process – in other words you create the visuals by wandering throughout. Certain objects have sounds that emanate out of them (rainforest sounds in the jungle, ambient drones out of celestial tree disks, low drones out of the ending chalice) which are in congruency with the actual song. If you can make into a close proximity to those objects during the duration of the song, in a sense you can jam with it. It’s supposed to allow navigation into a visual and sonic improvisational world.

    Lionel was also quite generous to make a walk-through video for experiencing the game, together with providing additional instructions on his website.

    Tags: game aesthetics